﻿using King.Engine.GameObjects;
using Microsoft.Xna.Framework;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace BreacherCreature.GameObjects.Tiles
{
    public class SightBlocker : SimpleSpriteObject
    {
        public SightBlocker(string spriteName, float drawDepth, int x, int y, int width, int height) : base(spriteName, drawDepth)
        {
            Bounds = new Rectangle(x, y, width, height);
        }
    }
}
